Update
Atlas VTT 0.12.0
TrueScale and the player window bar
New
New Feature: TrueScale
- For a TV lying on the table: the players' zoom locks so a grid cell measures an inch, or 25 or 30 mm, on the glass, on every map
- Set up without typing a number: lay a bank card on the TV and turn one dial until the outline hugs it. Atlas remembers the set-up for that screen
- The players' screen is a frame on your map that you can slide and pin, snapping to the grid
- Saved frames: bookmark a frame on the scene and send the players back to it with a click
- Contributions by ThatMattLatt
New Feature: Player Window Bar
- Opening the local player view now reveals a toolbar
- Full screen on the TV with one click
- Hide the map: the player window goes black until you reveal it, also across scenes and restarts
- Choose what players see: widgets, initiative, dice rolls, resource bars and nameplates
- Take back a handout with one click
General
- Improved Cave map generation with more varied rooms
- Walls on forest maps follow the edge of the trees, and roads and rivers stay open
- Render the player view up to 4K, in the command palette's player view settings, for a 4K TV or an ultrawide screen
Fixed
- Bright dots no longer flash on the floor at the Saver lighting quality while a light moves
- Magical darkness no longer shows a room's shape to players when a token stands in a companion's light that outshines it
- A note pin on a repeated heading opens the one you picked, and the heading list shows the sections around it
- Roofs stay on the map at every zoom and pan
- The Roofs switch hides roofs from your GM view at every zoom, and is disabled in session view
- Animated maps and water keep moving on the player view while the Obsidian window is hidden or minimised
- On Windows and Linux the mouse wheel scrolls a note or statblock opened with Ctrl held, and no longer resizes the toolbar
- Fixed issue where Asset Manager would bug out on Mac
Atlas Online
- A campaign can no longer hold two players with the same name
- Notes and pins a player sets on the world map stay when you present another scene
- The online table menu closes when you click outside it
- Improved tooltip panel UI for abilities and inventory

