Atlas VTT

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Update

Atlas VTT 0.7.0

Huge sharp maps, gliding tokens and a lighting quality setting

New

  • Huge maps of up to 144 megapixels (about 16,000 × 9,000 pixels) stay sharp at every zoom
  • Imported maps keep their full quality: PNG, JPEG and WebP files are no longer compressed
  • Tokens glide to their place instead of jumping
  • Lighting quality setting (High, Balanced, Saver) for laptops with weaker graphics

Important changes

  • Local player view window no longer adapts in size and resolution to host windows and instead adapts to it's own monitor
  • When the map pane changes size, the map keeps its centre in place instead of its top-left corner
  • Hidden tokens no longer give players sight or explore new areas. Areas already explored stay explored
  • Tokens and door icons under fog are hidden from players, with their names and rulers
  • Players see a roll's token picture and name only when they can see that token
  • Measurements that start on a token players can't see are hidden from players
  • Look-alike token numbers in the player view count only the tokens players can see
  • Atlas skips statblocks, note properties and loot files larger than 32 KB

Improved

  • Large maps open faster, and much faster the second time. Settings show the space this uses and clear it
  • Grid on maps now correctly adjusts again to host changes on the player view
  • New toggle for public dice rolls in the dice tray
  • Invalid or oversized dice formulas are rejected with a clear message
  • Sight and light are much faster on maps with thousands of walls
  • Fog strokes keep consistent shapes

Fixed

  • The map no longer flickers when a sidebar opens or closes
  • Fit map (Shift+1) shows very large maps entirely
  • Maps larger than the graphics card can show no longer stay black
  • The player window no longer zooms in, cuts off the map or turns blocky when you open a sidebar or use a small pane
  • The frozen player camera no longer jumps or resizes when you switch tabs or open a sidebar
  • Freezing the player camera right after switching scenes freezes it in the right place
  • Obsidian no longer turns sluggish after a right-click menu while Fantasy Statblocks is enabled
  • Dragging tokens and measuring no longer slow Obsidian down
  • Fixed performance for DM screen after fresh Obsidian start
  • Empty or broken statblock entries no longer break the toolbar or the asset manager. With a contribution by ISorokaI
  • Dice in statblocks can be clicked in every Fantasy Statblocks layout, including custom ones with scripts
  • Dice rolls, sounds and history stay in the map view that made them
  • Undo and redo change only what that edit changed
  • The ruler and token dragging measure the same distance everywhere on the map
  • Distance per square takes decimals with a comma or a point, and values below 1
  • Ruler labels are readable in the light theme
  • Timers keep correct time while Obsidian is in the background
  • Fog updates correctly when you return to a map or cancel a drawing
  • Erasing part of a drawing keeps the drawing's settings
  • Map shortcuts keep working after two note previews open at once
  • Scenes no longer fail with "Failed to fetch" on older Obsidian installers
  • A scene that fails to open no longer leaves the previous scene's tokens on screen
  • The command palette no longer takes focus back after you close it
  • Without graphics acceleration, areas that two tokens see are no longer black for players