Atlas VTT

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Update

Atlas VTT 0.6.0

Customizable toolbar, links to scenes in notes, Russian and library sync

New

  • Customize the toolbar from the command palette. With a contribution by oscar-eriksson
  • You can now link and embed scenes, snapshots and encounters in your notes
  • Atlas uses Obsidian's language. Russian is the first translation and more will follow Contributed by ISorokaI

Important changes

  • Your library now syncs with Obsidian Sync, Remotely Save and Self-hosted LiveSync. Update Atlas on every device before you edit your library there
  • With Obsidian Sync, turn on "Sync all other types"
  • Atlas settings now sync with your plugin settings

Improved

  • Set a different distance per cell for each scene in Grid Settings. Contributed by ISorokaI
  • Number the cells on square grids. New format: A1, B1, …
  • Maps use much less graphics memory
  • On narrow windows, the command palette button always stays in the toolbar
  • Walls join at their end points
  • Right-click a wall to place a door
  • Right-click a door, point or wall to remove it

Fixed

  • Grid lines no longer disappear at some zoom levels. Contributed by ISorokaI
  • Links in Fantasy Statblocks statblocks work. Contributed by ISorokaI
  • The asset manager is faster with many tokens. Contributed by ISorokaI
  • Zooming a map without a grid no longer distorts it
  • The laser pointer no longer disappears
  • Rolls show as cards when 3D dice can't be drawn. Contributed by ISorokaI
  • Fixed the swapped export and import icons in the asset manager. Contributed by anacletoTM
  • Large and Gargantuan tokens snap to whole cells
  • The selection outline follows a resized token
  • A d100 shows the right tens die in 3D
  • Fixed graphics memory leaks after a reload and after loading a scene
  • With dynamic lighting, the grid, pins and ruler stay visible in the dark
  • Brush rings stay under the pointer when you scroll with a trackpad. With a contribution by Lobby444
  • The DM screen fits narrow maps
  • Restoring a snapshot works with dynamic lighting on