Update
Atlas VTT 0.6.0
Customizable toolbar, links to scenes in notes, Russian and library sync
New
- Customize the toolbar from the command palette. With a contribution by oscar-eriksson
- You can now link and embed scenes, snapshots and encounters in your notes
- Atlas uses Obsidian's language. Russian is the first translation and more will follow Contributed by ISorokaI
Important changes
- Your library now syncs with Obsidian Sync, Remotely Save and Self-hosted LiveSync. Update Atlas on every device before you edit your library there
- With Obsidian Sync, turn on "Sync all other types"
- Atlas settings now sync with your plugin settings
Improved
- Set a different distance per cell for each scene in Grid Settings. Contributed by ISorokaI
- Number the cells on square grids. New format: A1, B1, …
- Maps use much less graphics memory
- On narrow windows, the command palette button always stays in the toolbar
- Walls join at their end points
- Right-click a wall to place a door
- Right-click a door, point or wall to remove it
Fixed
- Grid lines no longer disappear at some zoom levels. Contributed by ISorokaI
- Links in Fantasy Statblocks statblocks work. Contributed by ISorokaI
- The asset manager is faster with many tokens. Contributed by ISorokaI
- Zooming a map without a grid no longer distorts it
- The laser pointer no longer disappears
- Rolls show as cards when 3D dice can't be drawn. Contributed by ISorokaI
- Fixed the swapped export and import icons in the asset manager. Contributed by anacletoTM
- Large and Gargantuan tokens snap to whole cells
- The selection outline follows a resized token
- A d100 shows the right tens die in 3D
- Fixed graphics memory leaks after a reload and after loading a scene
- With dynamic lighting, the grid, pins and ruler stay visible in the dark
- Brush rings stay under the pointer when you scroll with a trackpad. With a contribution by Lobby444
- The DM screen fits narrow maps
- Restoring a snapshot works with dynamic lighting on

