Hotfix
Atlas VTT 0.3.1
Completes 0.3.0 with game systems, new pin icons and conditions
Important changes
- This release completes 0.3.0. Several finished features were missing from the 0.3.0 build and are included now. Pins that show no icon in 0.3.0 get their icons back.
New
New Feature: Game System Presets
- Set a collection's measurement, conditions and token bars in one click in Collection Settings → Game System.
- Built-in presets: Daggerheart, D&D 5e, Old-School Essentials, Shadowdark, Pathfinder 2e, Call of Cthulhu 7th Edition and Cyberpunk RED.
- Save your own rules as a preset and use them in other collections.
- Choose the game system when you create a collection.
New Feature: Place Pins
- 65 new place icons for pins, from a world map down to a single room. Hover the location marker in the pin picker to open them.
General
- Share a counter or timer with every scene of a collection ("Share across collection" in Widget Settings).
- Tokens at 0 hit points turn grey and show a skull.
- Tag assets right from their card in the asset manager.
- Measure in yards.
- Conditions can carry a number, like Frightened 2 or Exhaustion 3.
- Apply a condition to several selected tokens at once.
- Join the Atlas community on Discord. The changelog and settings now link to it.
Improved
- New Atlas app icon.
- New fantasy icons for map pins. Existing pins switch to the new icons on their own.
- Change a pin's icon in one click with Edit Pin.
- Conditions show as badges on the token, with a hover card that names them.
- Resource bars stay at a normal size and grow when you select a token.
- Resource bars animate when their value changes.
- Rotate and resize handles stay in place on rotated tokens.
- Smooth mouse-wheel zoom and a gentle stop after panning.
- Widgets float on their own cards above the map.
- Redesigned Link Statblock dialog with a statblock preview.
- Search and tag filters in the asset manager find assets in every folder.
- The asset manager sidebar floats over the library on narrow windows.
- Smoother animations for the asset manager, its dialogs, the pin menu and the command palette.
- Every panel closes with the same × button and shares the same rounded corners.
- Atlas shows its own tooltips instead of plain grey browser tooltips.
- Shift+Enter in the map switcher opens the map in both views.
- The End Combat button shows a white flag.
Fixed
- The asset manager fits narrow and tall windows.
- Conditions show on the token at once.
- Every resource bar can be edited and has working +/- buttons.
- Tokens without a statblock no longer get a hit point bar of 100.
- Range band fields in Grid & Measure can be cleared and retyped.
- Sorting in the asset manager works.
- Map tags and character tags are kept apart.
- Tags created from an asset's right-click menu are saved.
- Manage Tags & Collections no longer reacts to Ctrl/Cmd shortcuts.

