Atlas VTT

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Update

Atlas VTT 0.10.0

Dungeon generator, map layers and random encounters

New

New Feature: Dungeon Generator

  • Generate multi-layer Dungeons from the asset manager or directly through the pin tool on a scene
  • 16 different styles, 3 themes, animated water, lava, acid and automatic placement of walls, doors and lighting.

New Feature: Map Layers

  • Maps can now have multiple layers
  • Switch between layers with a layer switch panel on the left of each scene

New Feature: Random Encounters

  • Use the note pin tool to pin a folder of premade encounters in a dungeon room
  • Left clicking the pin will spawn a random encounter from your pinned folder
  • The Encounter Builder now allows random creature counts such as 2d4 Wolves etc.

General

  • Notes can now be created through the note pin tool
  • Generators: a note table whose rows are parts rolls them into one result, with a reroll and a lock per part, Give for results with a Type and Save as note; a link to a generator rolls all of it
  • A random table row that links its own table rolls that table again without itself, for rows such as "Mithral + reroll"
  • Animated maps: WebM and MP4 videos play as maps, on the map and in the player window; Animate maps in Atlas' settings shows their first frame instead
  • Replace map image: put a video, a gridless version or a larger export of the same map in its place, keeping the grid, walls, lights and tokens

Improved

  • Improved performance of Dynamic Lighting and the look of light reflections off of walls and map floors
  • Atlas command palette now has max and min width to accommodate for varied setup
  • Import a building's Universal VTT files together as one scene with a floor each

Fixed

  • Tags removed in an asset's Manage Tags dialog are removed from it
  • Fixed issue where Atlas would crash with third party Atlas plugins installed
  • A token exactly at the edge of a light's reach, such as one standing next to a token carrying a 5 ft light, no longer counts as lit from one side and unlit from another. Inside magical darkness it no longer gets its sight back
  • One-way walls no longer show a thick black line where they stop a light

Thanks to my Patreon supporters Aaron, Andrew, Bradley Bell, Carl Corneil, Daria Ambrose, Deus Ex Minima, Dewwww, Giodude, Ionazh, Kevin Hait, Michael Breuer, Pavel Zinoviev, s g, SamDark, Scaradeus, Silo Slate, Tim, Xethgnur and Zack Samuels. You mean everything to me :heart:

Help me develop Atlas: https://www.patreon.com/cw/atlas_vtt